Another thing I'm kind of liking about The Sims 3 is that when two sims of the same sex shack up, it's called "marriage" instead of "joined union" like it was in TS2. America, what a long way you've come since 2004.
It took me ridiculously long to figure out how to get them together, though. Friendships seem to have gotten more complicated as relationship bars are just bars now, without any numerical values to indicate how good of a friend the other sim is. On the other hand, that hardly matters any more as there aren't any friend requirements for careers any more - it's enough to show up at work in a good mood. And all it basically takes to get a sim in a great mood for the day is a good night's sleep and a shower.
It's completely true about the neighborhood being seamless. They've managed to make the graphics a lot lighter, yet a lot more detailed than in TS2. My sims can be on opposite sides of town without my missing anything - partly, too, because they have a lot of autonomy and there's much less fuss about maintenance things. (For one thing, it no longer takes them two hours to eat a fucking meal.) And it's so easy to switch between places.
Haven't played long enough for the neighborhood aging thing to become too apparent - although when my first sim got married and the husband moved in, I noticed in the family tree that the husband's father, who had been elderly when they started going out, was suddenly grayed out. I'll probably keep playing just the one family for now. I'm quite attached to them (much more so than I've been with TS2 - probably something to do with the traits system, they feel much more individual now, and easier to love - oh their eager little round faces!) and I don't know how I'd deal if they lived out their little pixel lives without my constant supervision.
It took me ridiculously long to figure out how to get them together, though. Friendships seem to have gotten more complicated as relationship bars are just bars now, without any numerical values to indicate how good of a friend the other sim is. On the other hand, that hardly matters any more as there aren't any friend requirements for careers any more - it's enough to show up at work in a good mood. And all it basically takes to get a sim in a great mood for the day is a good night's sleep and a shower.
It's completely true about the neighborhood being seamless. They've managed to make the graphics a lot lighter, yet a lot more detailed than in TS2. My sims can be on opposite sides of town without my missing anything - partly, too, because they have a lot of autonomy and there's much less fuss about maintenance things. (For one thing, it no longer takes them two hours to eat a fucking meal.) And it's so easy to switch between places.
Haven't played long enough for the neighborhood aging thing to become too apparent - although when my first sim got married and the husband moved in, I noticed in the family tree that the husband's father, who had been elderly when they started going out, was suddenly grayed out. I'll probably keep playing just the one family for now. I'm quite attached to them (much more so than I've been with TS2 - probably something to do with the traits system, they feel much more individual now, and easier to love - oh their eager little round faces!) and I don't know how I'd deal if they lived out their little pixel lives without my constant supervision.